2022 2nd International Conference on Digital Society and Intelligent Systems (DSInS 2022)
A/Prof. Xiao Liu



Xiao Liu received his Ph.D. degree in software engineering from the Faculty of Information and Communication Technologies, Swinburne University of Technology, Melbourne, Australia, in 2011. He was an Associate Professor at the Software Engineering Institute, East China Normal University, Shanghai, China, during 2013 to 2015. He is currently an Associate Professor and Director for the Software Engineering Innovation Lab at the School of Information Technology, Deakin University, Melbourne, Australia. His research interests include workflow systems, cloud and edge computing, and human-centric software engineering. He has published many papers in world leading software engineering and service computing journals such as ACM ToSEM, IEEE TSE, IEEE TC, IEEE TSC, JSS, WWWJ, and also conferences such as ICSE, ASE, ICWS and ICSOC. He is an Associate Editor for the Journal of Systems and Software, and editorial member for several IEEE, Elsevier and Springer journals. He is a Senior Member of IEEE and ACM.

Speech title: Initial Steps Towards Virtual Reality for Human-Centric Software Engineering


Human-Centric Software Engineering (HCSE) focuses on human aspects, such as accessibility, usability, emotions, personality, age, gender, and culture, in engineering software systems. HCSE aims to design intelligent tools to assist human developers and improve user experiences. In recent years, virtual reality has attracted a lot of attention by the software engineering community as an innovative approach to support HCSE with immersive user experiences. For example, VR can be used for the requirements elicitation, analysis and validation for special users with sensory disabilities such as colour blindness and hearing loss. In this talk, I will present some of our initial steps towards VR for HCSE, especially the edge-computing based VR platform that we are currently working on to support human-centric requirements engineering, and also touches on the ideas of using the VR platform to support the development of health Apps and the education of human-centred design for IT/SE students at Deakin.